Name: Vislin
(Little Brothers)
Appearance:
The Vislin are a race of bipedal reptilians. They have
smooth, scaly hides that are naturally a striped grey, white and
black but can change according to the whim of the Vislin. Their
bodies, limbs and necks are long and slender and tend towards lean
muscle. They have deep-set binocular eyes, a bony crest on the backs
of their heads, and vestigial neck frills that expand when they
become alarmed. Their fingers are tipped with claws that in modern
society are often clipped down and occasionally colored. There is
very little obvious sexual dimorphism in the Vislin; it is quite
difficult for someone without familiarity or medical tools to tell
their sexes apart. They have small, slender tails that reach midway
down to their first set of knees. The Vislin will often change their
skin color for social occasions to show allegiance, present an
affront, or fit in; Vislin have been known to shade their skin white
or black for Human funerals, for example.
History:
The
non-sapient predecessors of the Vislin are a species of territorial
reptilian pack hunters. Comparison has been made between these
creatures and Terran wolves. The early sapient Vislin formed
communal tribal societies that feuded and traded with one another
and prepared for the inevitable yearly migration of the Taratumm.
The
Taratumm would pass through Vislin territory in great numbers,
heedless of much of the damage caused by their passing. Their
grazing and gathering would put a crimp on local populations of
herbivores. Being tool-users as well, the Taratumm had strategy and weaponry
to defend themselves with. The feud between the two sentient races
has defined much of their culture and history, even in its current
suppressed state.
As
the Vislin civilizations expanded they discovered tricks of
architecture such as walled fortresses. This helped to protect them
from the numerous dangers of their often-violent ecosystem. It also
gave the Vislin opportunity for prosperity and expansion,
which provided them with the chance to explore pursuits less direct
than simply hunting and feeding. Animal husbandry became
commonplace and dangerous predators were cleared from their jungles. They began to ask questions about the physical natures of things and
so developed their early pursuits of science.
The
most important consideration for the early Vislin alchemists was
developing a way to remain active and capable at night. Fires
provided only a small vigor and remained inefficient. Central heating through hypocaust networks was
developed early on, and panels to absorb and store solar heat
followed soon thereafter. The Vislin civilization began to trade
with the Hrotata as well, and often, insight into these and other
projects was provided by their furry allies.
Vislin
civilization spread, forming city-sized arcologies which shared heat
to allow their race to maintain activity during their normally torpid
night period. This period is looked back on as a golden age for
their kind. This was also the period that the long standing feud
with the Taratumm began to take an ugly tone.
The
Taratumm, like the Vislin, had spread to all the available continents
of Hrotata Prime. In most places, there existed an uneasy truce between
the races, always brokered by the Hrotata. However, the tribes and nations
rarely actually acknowledged each others’ sovereignty in practice. The weight of too many broken treaties bore down upon the
feebly held goodwill between the races and brought it to the breaking
point. Vislin guerilla squads, wearing suits that would produce and
maintain heat at night and armed with incendiary and chemical weapons,
would swoop down on Taratumm herds at their night time encampments
and disappear back into the blackness, causing chaos as the Taratumm
battle frenzy would turn against itself.
Had
it not been for the discovery of off-world communications, the Vislin
race might not have been swayed from eliminating the
Taratumm from their world and history. The points the Hrotata
diplomats made were logical and straightforward, and the Vislin were
(mostly) pleased at having the deadly Taratumm as bodyguards,
sentries and infantry in dealing with a galaxy full of hostile
species.
Since
the formation of the Great Family, the Vislin have served as deadly
infiltrators, peerless engineers, precise pilots and dedicated
researchers. The Vislin mental focus and appreciation for teamwork
has brought both the Great Family and the Collective great regard.
Their capability in the visual arts has netted them respect as
holographers, architects, interior designers and aesthetic
consultants as well. They have many well-renowned athletes and
martial artists. If anything has brought disapproval upon the Vislin
it is their callousness and disregard for the well-being of those who
they have not identified as part of their pack. Many diplomatic
incidents have been caused by their seemingly sociopathic tendencies.
Technology:
The
Vislin solutions to their race’s need to overcome their natural
limitations are arguably the basis of the Great Family’s energy
technology. Their struggle to remain productive
during their world’s long, cool nights propelled them forwards to
discover ways of harnessing solar, chemical, and biological power
in their fossil fuel poor world. Military applications of these technologies helped to
develop their first energy shields and weaponry.
Biology:
The
Vislin are a carbon-based, DNA-based reptilian race. They possess
the usual quirk of the reptilian life of their home world: extreme
stress and danger stimuli provoke a stress reaction that causes them
to temporarily create their own body heat. As they are far less
physically dangerous as individuals than as a group, this effect
produces a flight reflex in them; they tend to rush to the nearest
place of safety and attempt to meld in to their surroundings. They
begin to run almost as soon as this reaction occurs, their long legs
pumping the heated and highly oxygenated blood through their systems.
The
Vislin frills and crest started their evolutionary lives as methods
of absorbing solar energy to heat them up more quickly during the
day. Although this application is less necessary nowadays, they
still serve as sexual characteristics in both male and female, with
size and ostentatiousness of display being the reproductive
preference.
When
they reproduce, the Vislin female provides a clutch of 4-6 eggs.. They have a mating cycle of approximately two of their
own years but are encouraged by Great Family culture to engage in
birth control as a precaution against potential overpopulation.
The
Vislin are not nearly as hardy as the Hrotata or Taratumm but still
have the toxin resistance common to the more evolved natives of their
world. Their bodies are built for speed and precision and they fall
short in the realm of raw physical prowess.
They
are primarily carnivores but occasionally ingest plant material to
aid in digestion. Their physiology is well suited their ancestors’
preferred diet of herd animals and vermin.
Culture:
Pack
structure dominates much of Vislin society. Each individual is
expected to contribute what they can to their pack. In modern Vislin
society, this applies to both social group and family structure.
Even the rare loner is expected to contribute in some ways; Vislin
with the almost aberrant urge for privacy most often become scouts of
some sort, bringing back intelligence to their family.
Vislin
are raised communally. After fertilization, the Vislin females lay
eggs which are transferred to a central living space: the nursery.
The nursery plays an important role in their society, being equal
parts town square, living room, school and temple. Almost all social
events are performed in the nurseries. Any station, ship or colony
that houses more than a few Vislin has its own nursery. This can
provoke contention for those who are not familiar with their race, as
the nurseries are also extremely private; not even Hrotata are
permitted to enter. The nursery is sacrosanct.
Child-rearing
is a communal activity; it is simply expected that one will spend
some of their time directly tutoring and monitoring the young and
unhatched eggs. On stations and ships, Vislin will often spend at
least a couple of free hours a day there. Not all monitoring and
child-rearing activities involve direct guidance and interaction. An
engineer may bring a project to the nursery and work on it there,
answering questions that the children have and provoking their
curiosity. An artist may bring a blank hide and paints there and
involve the children in a group project.
Vislin grow up in these communal settings and spend much
of their lives frequenting them. When they reach their pre-adult
stage those that have been born around the same time (clutches) are
taken outside the nursery and pack territory on forays with adults,
usually only a single adult leading an entire clutch at a time.
Eventually one among the clutch is chosen by the adults to lead, and
they are sent on a quest or mission themselves. The subject of this
first autonomous Hunt is often a serious task and can sometimes take
a few years to complete. It is also one of the most popular subjects
of Vislin art (not to mention other races’ art involving them). In
modern times these forays have even been known to be interstellar in
scope.
Vislin are known to be fantastic. Vislin visual acuity
and the width of the spectrum that they can perceive allows many of them
to find careers as animators, filmmakers, and architects. They learn
to paint and draw as they learn to write, and often with the same
tools: the traditional hide canvas and pigments. The basics of
reading, writing, and algebra are learned on the hide. Hide canvases
are a universal symbol in Vislin culture. After childhood, writing
anything on hide suggests that it is of great importance.
Certificates and degrees are painted on tanned hides, as would are
important proverbs or commandments.
Vislin children play-fight constantly; as a result there
is a strong culture of martial hand-to-hand combat traditions in
their culture. Sparring and duels are part of day-to-day life for
them. They help to establish dominance and pecking order and relieve
tension for both the participants and the viewers. These fights are
rarely dangerous as punches are pulled and bites are turned to nips.
Occasionally a formal duel is called, usually as a result of
irreconcilable differences or deadly insults, and these may involve
any manner of weapons and are often fought to first blood or death.
Giving in to one’s stress reflex and skittering away in mindless
terror is considered a pitiable failure and it is poor form to
kill or wound one who succumbs to it. Likewise, their rules accept
honorable surrender.
The dominant Vislin religion is quite similar to that of
the Taratumm: a reverence of the spirits of family and the world.
Every pack has a totem spirit who protects their ancestors in death
and guides the living, and many Vislin have a personal totem as well
that helps them to find their own worth and power. The pack shrine
is almost always located in the nursery, and contains representations
of all of the totems of its members. Hrotata deities have long been
accepted as potential totems, and their religious custom of sharing
offerings with their deities has been adopted by many as well,
although it is usually only performed at the pack shrine. There are
some among the Vislin that have found an interest in the Mauraug
faith of Dominion. They are a tiny minority, but tend to be far more
vocal about their beliefs than mainstream Vislin are. There are some
Vislin followers of the Awakener philosophy as well. The idea of a
galactic or universal mental harmony is pleasing to the Vislin
hunting-pack oriented psyche, and there is practical appeal in
working with a team that is able to communicate with the ease and
speed that telepathy allows for.
When
the Vislin come of age, it common to impress upon them that they
will need to some day abandon their current family structure and
create bonds with outsiders. Even the most isolated Vislin colony
will have Hrotata visitors; but this does little to overcome their
natural distrust of outsiders. A Vislin tends to form bonds quickly
with those that they identify with, often through times of danger or
strife. They refer to this as the “Second Meeting”, and the
openness of the Vislin afterwards can be quite disconcerting to one
who does not know what to expect.
Psychology:
Vislin
have excellent attention spans and have an ability to focus almost
unmatched by other beings and races. Coupled with their natural pack
or group orientation, this allows multiple Vislin to function very
effectively as a single unit, as can be seen in both military
application with their commando squads and scientific exploration
with their research teams.
Their
peculiarities of social bonding affect their mindset greatly as well.
Anyone who a Vislin has not bonded with emotionally is not
identified instinctively as part of their social group. It is very
difficult on a biological level for a Vislin to acknowledge the
importance of the needs of a living being outside of their hardwired
pack structure. Although intellectually they may comprehend the
necessity behind such behavior, on an emotional level, threat to an
outsider never manifests as any sort of concern.
Opinions:
Awakeners:
The Hrotata trust them. We remain here on guard should they betray
that trust.
Hrotata:
They are truly the best option for the elevation and protection of
our kind.
Humans:
Strange creatures. Soft, slow, children, a little stupid… but
children should be protected.
Mauraug: ...
Ningyo:
If I were unable to focus, I’d act like a clown, too.
Taratumm:
Animate a boulder and give it simple needs and a berserk fury that
comes when those needs are not met. It is well that the Hrotata have
leashed these deadly, block-headed brutes.
Tesetsi:
It is not just their cowardice that disgusts me. They don't care
about their families! They abandon their children!
Zig:
Allies that we must keep at any cost. Where the Mauraug are
fractious, superstitious, and idealistic, the Zig are unified,
pragmatic, and rational. Where the Mauraug can implant guns in their
arms, the Zig can freeze whole worlds solid. I know who I want on
our side.