Name: The Zig
“Nearly every other race we have encountered speaks of a concept…
perfection. Despite our intelligence, it
took us a long time to understand what they meant by it, perfection. How could there be a final state? An ultimate design? We understand this quest for perfection now,
though. It is an unfortunate mental
defect brought about by not being Zig.” – An Dar Ak Raht, Zig Senator
Appearance:
The Zig in general shape and size are quite similar to
humans. The greatest visible difference
is in coloration. The Zig have skin with
distinctive metallic tones, which in a healthy specimen from their home world are a slightly
iridescent with a silvery sheen. The
exact tones and hues vary greatly based on diet and planet of origin. Their hair is stiff, wiry and often difficult
to manage. The very practical Zig will
often either cut it extremely short, shave it, or ignore it. Their general build is based largely upon
caste, although there are exceptions in those who were born to parents of one
cast and chose to join another. The Iron
Caste or Laborers tend to be very solidly built, with heavy facial features and
broad shoulders. The Copper Caste or Scientists
are usually lean, with long, tapering fingers and slightly exaggerated sensory
organs. The Gold Caste or Leaders cut an
even average in build between the Scientists and Laborers and often have
exaggerated secondary sexual characteristics.
History:
The Zig have been a space faring race for slightly longer
than the Mauraug, though their society has nowhere near the monolithic
character of the Covenant. They too
evolved from a primate-like species on a world not dissimilar to Terra. Their
home world circles a star that sits in the outer arm of an especially rich
nebula, not dissimilar to the conditions of Tesetsi Prime . The abundance of elements that are rare in
many other parts of space allowed the DNA based life of Zig Prime to adapt a
host of solutions and processes not performed by life on other worlds. The presence of these catalysts allowed for
great efficiency of biological process, allowing for rapid evolution and
adaptation.
The Zig love of organization coupled with their
lightning-quick minds resulted in many political systems being explored and
either adapted or dropped. Given their
social behavior but strong sense of individual identity, the republic was a
popular mode of governance that eventually survived their expansion into space.
The isolationist stance of the Zig took shape early
on. First contact for the Zig was a
deadly affair that started with the destruction of a colony and lead to a
centuries-long war with a neighboring civilization. The infamous Zig practicality lead to the
genocide of the other species, and set a trend for them. Their Republic did not share space gladly
with other races that could consume the same resources that they do, and
treated those other races as competition at best and rivals at worst. As a result, they gained a galactic
reputation that was not much more positive than that of the Mauraug. Rather than being seen as despotic overlords
they were viewed as terrifying outsiders who would eliminate other races
wholesale and take their worlds. This
view was not far from the truth.
The only thing that saved the Mauraug as a species from
annihilation by the Zig was the very size of the Dominion. Although they were convinced that given time
and resources they could eradicate the Mauraug, their space was roughly the
same size at the moment of first contact.
Such a war would be too draining upon the Republic and their Senate was
unable to reach a consensus concerning the Mauraug until the Hrotata and Great
Family arrived on the Galactic scene and convinced them to ally.
The Tesetsi Diaspora was extremely helpful to the spread
and maintenance of the Zig. At first
their worlds were leery of accepting these refugees from the empire of their
blood enemies, but the medical miracles that the Tesetsi were able to provide
as well as their low numbers and similarity of mindset overcame the Zig
xenophobia rather quickly. Although they
have never been fully accepted as members of the Republic (nor would they want
to be) the normalized relations with the Tesetsi may have actually paved the
way for acceptance of the Great Family and the proposition of the Collective.
The Zig reaction to mankind was also a mixed one. Zig arrogance dictated that humans were like
unto dumb cousins. They were similar in
physical form, and not too dissimilar mentally (although, of course, slower
than the Zig). Zig also had less concern
with the humans’ use of artificial intelligence than many other races did. Although the Zig themselves need no other minds
to think for them, it seemed like a practical solution for a less-intelligent
race. The only Zig concerns about
mankind revolve around mankind’s expansionist tendencies. Other than the Mauraug and possibly the Great
Family, no other race has the potential to be such direct competition to their
kind, and they have marked this well.
Since human space is on the other side of Dominion space from the Zig Republic,
they are less concerned about it presently but acknowledge the potential for
mankind to be a dangerous rival should they become more established in the
Galaxy. Therefore Zig politics tends to
be more conservative than usual when concerning mankind, rarely garnering
support for human colony worlds unless Zig trasmuters and terraforming are
directly involved in the project, giving them a foot in the door.
The Zig also had the misfortune of making First Contact
with the Awakeners, and that has left a mark upon them. The crew of a Zig terraforming effort was
viciously psychically assaulted on a potential colony world. The entire staff went mad within days, and
when a Collective effort was sent to find out what happened to them, the
Hrotata telepath aboard reported many powerful intelligences on the planet, who
were attempting to strike out at those who had begun poisoning their air and
water.
When it was discovered that fungal colonies were at the
root of this, the Republic demanded their extermination. These deliberations lasted long enough to
allow for two things to happen: established Awakeners complete with hosts and
ships made themselves known and apologized for the actions of their less
civilized brethren, and the mind-plague was revealed. The rogue Awakeners on the colony world in
questions had created a very destructive meme that spread through Zig psyches,
causing confusion and distress among regular Zig and crippling insanity among
their telepaths. The discovery of the
meme would have been the nail in the coffin for the Awakeners had other
Collective species not realized their potential and unanimously offered them
membership. The Zig, unable and
unwilling to accept the Awakening, have voted against nearly every motion the
Awakeners have made as a species, and keep an eye out for motions made by other
species that might benefit them.
The meme plague still spreads through the Zig. Only a small percentage of their population
has been affected, but it spreads quite easily and attempts by Zig telepaths to
cure it have thus far only resulted in their own infection. The Awakeners have offered to help make
reparations and aid in the cure, but this has been rejected out of hand by the
xenophobic Zig. As a result, the Zig
have a few quarantine worlds that they position guards in the orbits of and
allow no direct communication with.
Newly infected Zig are sent to these worlds almost immediately if
diagnosed. Mauraug diplomats have tried
hard to have sanctions imposed on the Zig for violations of the rights of sapient
beings, but their motives are obvious to the rest of the Collective and such
efforts have been solidly grounded time and time again.
Despite setbacks, the Zig Republic
enjoys great prosperity. Its members do
not want for material things, or (due to their connection to the Tesetsi)
medical care. Individual Zig tend to
live full lives, well cared for and with as much potential for growth as is
possible within their political and social system. If the Zig have any complaints about the
current state of affairs, it is reflected in mild irritation at getting lower
priority in the establishment of colony worlds and in the fight for
resources. Other races generally agree
that the Zig are far ahead of them where inhabitable worlds are concerned and
with their ability to synthesize necessary compounds and elements they do not
need as extensive resource rights. This
resentment is tempered by the satiety that comes with abundance and their
racial pride. They generally believe
that their race will be able to out think and out last the others based simply
upon their own merits and their policies and interaction with the rest of the
Collective reflect this.
Native Technology:
Materials Tech.
After expanding their colonies past their home system, the Zig
discovered that many of the planets available for colonization or terraforming
were less than ideal in that they did not carry the blend of heavy metals
unique to the Zig world and biosphere.
The vast Zig intellect was turned towards the development of elemental
transmutation, first out of desperation and then out of stubbornness. After centuries of experimentation they
produced the basis for the technology that they are famous for today. Their matter transmuters allow them to alter
molecular and even atomic structures safely, which enables them to produce any
elements that they need. Their
experience in the use of these transmuters and their byproduct technology has
allowed them to create materials with very unusual physical properties
including transparent metals, superconductive gas, and compounds that include
normally non-reactive elements. Most
Collective ships boast Zig bulkheads and drive housing and many Collective
colonies (even some Covenant-owned) have teams of Zig available to man atomic
transmuters that make terraforming much more feasible. Weapons applications have been known to exist
as well; they Zig are known to possess technology that allows them to alter the
state of matter at a range. They also
produce their infamous “molecule seeds” that provoke the transmutation of an element
they encounter. On the large scale these
have been use to destroy the atmosphere of a world by converting the oxygen to
something far less (or more) reactive.
On a more personal level, Zig projectiles sometimes contain molecule
seeds that can poison or even destroy organic tissue that their alchemy comes
into contact with.
Biology:
On the surface, Zig biology is very similar to that of
humans and the Mauraug. Investigation of
basic biochemical processes reveals this to be a fallacy. The heavy metals in the Zig system serve as
catalysts for many of their biological functions where they would merely build
up and cause tissue damage in most other DNA-based life.
One side effect of this is the hyper-efficient Zig
nervous system. Their electrochemical
transmitters are much faster than those of other life forms with similar
nervous systems. As a result they tend
to be far more intelligent individually.
A Zig with the proper nutrients will also heal damage to
their body very quickly. Although their
immune systems are not better equipped to deal with foreign pathogens than
most, they are capable of restoring damaged tissue at an astonishing rate when
their diets have a full complement of minerals.
They are even capable of regenerating lost limbs and (given proper
medical attention) vital organs, given time.
This remarkable healing is a property that they share with all of the
life forms of their home world, and was a major point of interest for Tesetsi
biologists during the Diaspora.
Culture:
The Zig caste system is the source of much interest. A Zig chooses his caste and gender before he
reaches full adulthood, as the Zig go through a powerful growth spurt at
puberty. During this growth spurt, they
tend to adapt to the physical characteristics of those around them. The Zig generally choose to remain with the
castes of their parents’ family, but may choose another caste pre-puberty. If so, they are moved to live with another
family of the appropriate caste, among members of their chosen gender, allowing
their coming of age transformation to specialize them. Although a Zig is not forbidden from seeing
his old family, ties usually fray and break over the years as they have less
and less in common with their biological parents.
The Zig race populates a vast enough region and has enough members that
attempting to encapsulate their cultural variety in a few simple pages is
impossible. However, certain things hold
true on most Zig worlds. On a given world
norms of style, dress, and entertainment are more often than not caste-based. The workers tend to enjoy crude and slapstick
humor and down-to-earth drama. The
Scientists often favor intellectual humor and documentary entertainment. The Leaders are usually patrons of social
drama and have complex role-playing games and theatrical productions.
There is a movement of admiration for human culture and the pace of
human life that has sprung up since mankind’s’ joining of the Collective. There are those among the Zig that see the
relatively slow pace of human life and behavior as being a form of
enlightenment; humans suffer less stress-based diseases, both physical and
mental, than the high-strung Zig and have an appreciation for life and depth of
emotion that Zig culture does not go out of its way to cultivate. “Humicker” Zig work to question their
constant urge to alter and improve their environment, and engage in very un-Zig
like practices and philosophies such as Zen and Taoism. They also will often mimic humans on a more
base level as well, occasionally taking human names and dressing in human
fashions. Humickers are treated as
mentally incompetent or diseased by the eminently practical Zig, and although
they are not necessarily discriminated against, there are therapists and
counselors among the Leader caste that specialize in “setting them
straight”. Outside observation is on the
fence concerning these Zig; there are those that claim that fighting their
natural urges lead to even higher levels of stress, and there are those that
wish that the madly active Zig would learn to take a step back and enjoy the
world as it is rather than constantly seeking to improve the things that may
not require improvement.
Psychology:
It has often been said
of the Zig that when they look at a thing they do not see the thing, they see
what it can be made into. This applies
across the board for all of their castes; not only are they great Scientists,
but their Leaders are frighteningly capable social engineers. Their highly efficient cerebrums are
calibrated to constantly alter and improve their environment.
Some take these
qualities as a form of callousness, not understanding that from the Zig
perspective these things are a matter of practicality. Having powerful family and social bonds, they
rarely identify strongly with those outside of their established social group,
much like the Vislin, who are the most agreeable members of the Great Family to
them.
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